Grants


Current

  • Metaverse-based Real-time Airflow Analysis and Visualization (LG Electronics, 2023.05.01-2024.04.30)
  • Digital Twin + AR Visualization (KEA, 2021.03.01-2025.02.28)
  • Digital Twin-based Medical Superintelligence (IITP ICT Creative Consilience Program, 2020.07.01-2029.12.31)
  • Researching Core Technologies and Fostering Talents for Simulated Reality Content (IITP ITRC, 2020.07.01-2027.12.31)
  • Two-way Interaction between Real Environments and Virtual Objects (IITP SW Star Lab, 2020.04.01-2027.12.31)

Past

  • Digital Twin-based Camera Tracking and AI/AR techniques for Pipe Reconstruction (Iaan Co., 2023.01.01-2023.10.31)
  • Real-time Human Motion Capture from RGB Images and Retargeting to Virtual Characters (Haegin Co., 2022.05.01-2023.04.30)
  • Visible Airflow in AR (LG Electronics, 2022.05.01-2023.04.30)
  • Digital Twin-based Air Conditioner Installation and Airflow Simulation in AR (LG Electronics, 2021.05.01-2022.04.30)
  • Next-gen Physics Simulation = Particle-based Universal Simulation + Deep Learning (Samsung Science & Technology Foundation, 2019.12.01-2022.11.30)
  • AR-based Layout Inspection for Smart Factory (Iaan Co., 2018.05.01-2019.01.31)
  • GLSL Framework for LF (KETI, 2017.09.08-2017.11.30)
  • Telepresent Interaction (NRF, 2017.09.01-2020.12.31)
  • Interaction with Virtual Objects (Samsung Electronics, 2017.04.12-2019.07.11)
  • HMD-based Flying Simulation (NRF, 2016.06.01-2020.05.31)
  • Content Development with Tizen OpenGL ES 3.0 (Samsung Electronics, 2015.08.01-2016.08.15)
  • Solutions for Science Experiments in e-Book (IITP, 2015.07.01-2017.08.31)
  • Character Behavior Control Engine (KETI, 2015.04.14-2016.10.31)
  • 3D Model Extraction from Live RGB-D Video (ETRI, 2014.08.16-2014.12.31)
  • Integrated Visual-Motion Platform for Walk-through on Moon and Mars (KOCCA, 2014.08.01-2016.03.31)
  • Traditional Cultural Properties Rebuilding for 3D Printing Services (KOCCA, 2014.06.01-2015.03.31)
  • Special Effects for New-generation Smart TV GUI (LG Electronics, 2013.04.01-2013.12.31)
  • Realtime Rendering and Physics Simulation for N-screen (NRF, 2012.09.01-2015.08.31)
  • Serious Game Development Strategy (Nexon Co., 2012.09.01-2012.12.31)
  • Game Engine Development (Nexon Co., 2012.09.01-2015.12.31)
  • Serious Games for Science Education in Elementary/Middle Schools (KOCCA, 2012.07.01-2014.03.31)
  • Realtime Streaming-based Game Service Technology (ETRI, 2012.03.01-2013.02.28)
  • Game Curriculum Development (Nexon Co., 2011.09.01-2016.12.31)
  • Forensic Visualization (ETRI, 2010.06.01-2010.12.31)
  • Edutainment Content UI based on Vector Graphics (KIST, 2010.01.01-2010.12.31)
  • Real-time Game Graphics Optimized for Next-gen GPU and Shader Models (NRF, 2009.09.01-2012.08.31)
  • Dynamic 3D Map Construction with ToF Cameras (Samsung Electronics, 2009.04.01-2009.11.30)
  • Real-time Fluid Simulation on Tabletop Computers (KIST, 2009.03.01-2009.12.31)
  • Interaction between Water and Cloth (NRF, 2008.07.01-2009.06.30)
  • Multi-player Game and Edutainment Content on Tabletop Computers (KIST, 2008.05.01-2008.12.31)