Research


VR for Entertainment


Digital human

  • An avatar is created by estimating an actor’s pose and shape from the live video, and virtual clothes are put on the avatar so that the clothes are simulated in real time according to the actor’s motion.

Physics-based simulation

  • We investigate simulation techniques that efficiently express various physical phenomena such as deformable bodies, fluids, and collisions between objects.



AR for Industry


Airflow simulation and visualization

  • After reconstructing an indoor space in 3D, we simulate and visualize the airflow from the air conditioners in mobile AR.

Wide-area camera tracking and 3D reconstruction

  • Tracking the pose of a mobile device in real time using the RGB-D images captured by its camera, we reconstruct the 3D model of a wide area environment.